These sections will cover the fundamentals of playing. The game is very forgiving and if you follow this guide you’ll have enough money that you won’t sweat it.Īs steam does not permit intra-guide links, I will do my best to lay out the best way to use this guide beyond cntl+f. You’re going to lose ships and cargo, and its going to hurt. NOTE: YOU DO NOT HAVE TO COMPLETE THE TUTORIAL BEFORE YOU START PLAYING. If you have a specific question just skip to that section of the guide. I will start by laying out the basics of Naval Action ("NA") for new players and then will break down topic specific guides that are more in depth and can help answer questions for players down the road.
#Naval games on steam free#
Please feel free to reach out if you need any additional guidance or have suggestions for the guide. If you have questions for me specifically, you can find me either in-game or on the discord as FearAndLoathing. Because there is so much players need to know, this can often seem overwhelming to new entrants - I'm hoping this guide helps keep people from getting discouraged by this and sticking with one of the most incredible single games I've ever put my hands on, and of course, speeding you on your way to becoming the next loup des mers. It has a steep learning curve, and regular updates have meant that the metas have changed drastically without much corresponding updates to most of the commonly available guides online. If you have any questions feel free to ask.Naval Action is a beautiful, complex game. These will be available after we get greenilght and get our build approved by Valve. Share your thoughts in comments or on the forum Įpisode 2: Upgradeable ships, crews, ranks, boardingĮpisode 3: Sandbox open world, crafting and conquest Content is immediately given out to players for testing and improvement. Players actively participate in development and some of your ideas have already been implemented. Player will get naval ranks and court titles though that will determine his/her income, admiralty or national benefits.Ĭommunity driven development. No levels or classes: You determine what you will become. Damaged ship fittings and modules will change behavior of the ship. Fire ships and branders will also be present in the game.ĭamage model: Leaks, splinters, loose cannons, demasting, raking, fires and all other hazards possible in that era. Fort and land batteries will provide support during port battles. Weapons: All major types of naval artillery are implemented: from long guns to carronades, and mortars (of course limited by the ship role and its hull). Listing and wind affects the shooting distance and will require change of tactics. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Every cannonball is tracked in the air and after it hits the target. Historical gunnery – Realistic ballistics and cannon performance of the period. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Yard angles, ship angle to wind, cargo, fittings and ship condition affects speeds and turning rates. Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Ships from trading ships and smugglers to small gunboats to large 100+ gun first rates will allow the player to experience every possible role of the Age of Sail period. Beautiful ships – Accurate hull models, sail plans, guns, internal modules and parts, historical speed, turning and heel performance.